Green Heartbeat: Human
Yellow Heartbeat: Sick Human (will turn into zombie eventually unless healed)
Solid Red: Active Zombie (will infect humans within 3ft)
Red Blip: Stunned Zombie (temporarily unable to infect humans)
White Heartbeat: Doctor (will heal sick player within 3ft)
White Blip: Stunned Doctor (temporarily unable to heal)
Blue Blip: Game Paused (player must find nearest ZStation to resume game)
When you purchase a retail ZTag badge the role select button can be used to cycle between human, zombie, or doctor.
When your badge is activated by a ZStation from an official ZTag Arena, your mission has begun and your role select button will be disabled to prevent cheating. After the mission is over, your badge will return to Free Play Mode.
Only official ZTag arenas can host Mission Mode games. Sign up here to be notified when there’s a local game being hosted.
White: Game Starter
Rainbow: Checkpoint (will heal player only once, player must find all available checkpoints)
Green: Health kit (will heal player many times)
Red: Hazard (will infect human player when nearby)
Blue: Pause Game (this will act as a safety zone where all player functions are disabled)
Magenta: Resume Game
ZTag is a very simple game: ZTag badges will transmit “infection” signals within 3 ft face to face.
Zombies (red badge) try to spread the disease by chasing humans.
Humans (green badge) try to avoid zombies while finding checkpoints.
The reliability and programability of the tech was especially impressive. I also look forward to seeing where the team takes new game design initiatives- to balance current play modes and plan for new ways to play with the system.
Overall- very fun game!