Green Heartbeat: Human
Yellow Heartbeat: Sick Human (will turn into zombie in 25 seconds unless healed)
Solid Red: Active Zombie (will infect humans within 3ft)
Red Blip: Stunned Zombie (temporarily unable to infect humans)
White Heartbeat: Doctor (will heal sick player within 3ft)
White Blip: Stunned Doctor (temporarily unable to heal)
ZTag is a very simple game: ZTag badges will transmit “infection” signals within 3 ft face to face.
Zombies (red badge) try to spread the disease by chasing humans.
Humans (green badge) try to avoid zombies while completing team based objectives.
When you purchase a retail ZTag badge the role select button can be used to cycle between human, zombie, or doctor.
Human’s Objective: Is to save the baby, by having the last surviving human exit the playing field while holding the baby
Zombie’s Objective: Capture the baby by making the human who is holding the baby a zombie before he can pass the baby
Objective: The goal is to be the team with the most resources at the end of five minutes.
Objective: The goal of this game is to be the team who can sucessfully plant the most bombs
The reliability and programability of the tech was especially impressive. I also look forward to seeing where the team takes new game design initiatives- to balance current play modes and plan for new ways to play with the system.
Overall- very fun game!
Survival with doctor is like survival but with a player who is able to hear sick human.