Game Rules

ZTag badge interactions

Green Heartbeat: Human
Yellow Heartbeat: Sick Human (will turn into zombie in 25 seconds unless healed)
Solid Red: Active Zombie (will infect humans within 3ft)
Red Blip: Stunned Zombie (temporarily unable to infect humans)
White Heartbeat: Doctor (will heal sick player within 3ft)
White Blip: Stunned Doctor (temporarily unable to heal)

rules-01b

ZTag is a very simple game: ZTag badges will transmit “infection” signals within 3 ft face to face.

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Zombies (red badge) try to spread the disease by chasing humans.

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Humans (green badge) try to avoid zombies while completing team based objectives.

Free Play Mode:

When you purchase a retail ZTag badge the role select button can be used to cycle between human, zombie, or doctor.

Ground Rules:

  • ZTag badge must be worn visibly over player’s heart as a virtual health indicator. Covering badges is not allowed.
  • ZTag is a non-contact sport. Care must be taken so players do not collide with each other or their surroundings.

Free Play Mode Game Formats:

2-Player Game: Simple Game of Tag

  • One player starts as human, the other player starts as zombie.
  • Human gets a head start, zombie chases human until human has been infected.

4-Player Game: Protect the Human

  • Two players start as zombies, 1 player starts as human, 1 player starts as doctor
  • Doctor and human start at point A, zombies start at point B.
  • Human must be escorted by doctor to point C without being infected by zombies.
  • When doctor and zombie come face to face, there is a 50/50 chance that either one will become stunned and temporarily lose their ability.
  • Zombies win if human becomes zombie before reaching point C.

6 or More Player Game Modes:

Last Man Standing

  • Two players starts as zombie, all other players start as humans.
  • Zombies try to infect all humans by surrounding them.
  • Last human to survive wins the game.

Last Man Standing With Doctor

Rules:

  • Same as Last Man Standing but starts with a doctor player who can heal players.
  • 1 doctor and 1 zombie for every 6 players.
  • Zombies try to infect all humans by surrounding them.
  • Last human to survive wins the game.

Save The Baby

Team Objective:

Human’s Objective: Is to save the baby, by having the last surviving human exit the playing field while holding the baby

Zombie’s Objective: Capture the baby by making the human who is holding the baby a zombie before he can pass the baby

Rules:

  • The baby can be passed between human player to human player.
  • The imaginary baby is represented by any object the player can hold and pass, must be visible to zombies.
  • The humans lose when a human player holding the baby becomes red (zombie).
  • The human holding the baby can be yellow (sick) while holding the baby, but must pass the baby to a healthy human before being red (zombie).
  • No throwing the baby, if baby touches floor humans lose.

Setup:

  • Select baby object and signify the playing field boundaries.
  • Have the game start with 2 zombies and 4 humans for every six players.
  • Begin the game with the zombies starting at point B and humans at point A.

Resources

Objective: The goal is to be the team with the most resources at the end of five minutes.

Objective Rules:

  • Only HEALTHY humans can carry resources
  • A resource must be 3 feet away from base to count
  • No resource throwing and no hiding any resources
  • If a human gets infected they must drop the resource
  • Zombies must stay 10 feet from home bases
  • All classes allowed but can only switch at home base

Setup:

  • 1. Teams must select a home base
  • 2. Teams select real life objects to be the resources, Recommended object: 40 crumbled Paper balls
  • 3. Place the resources in the middle at start of game
  • 4. Use a smartphone timer to kept track of 5 minutes
  • 5. When everyone is ready, game begins. start the timer

Sabotage

Objective: The goal of this game is to be the team who can sucessfully plant the most bombs

Objective Rules:

  • Only HEALTHY humans can be bomb carriers
  • A bomb must be “PLANTED” 3 feet from base to count
  • No bomb throwing and no hiding any bombs
  • If a human gets infected while carrying a bomb they must carry the bomb and back to where they got it
  • Zombies must stay 10 feet from home bases
  • All classes allowed but can only switch at home base

Setup:

  • 1. teams must select a home base (tree or wall)
  • 2. Teams select real life objects to be the bombs, Recommended object: 40 crumbled Paper balls
  • 3. Keep the bombs in the middle at start of game
  • 4. Use a smartphone timer to kept track of 5 minutes
  • 5. When everyone is ready, start the timer and the game begins

REVIEWS

Host

Survival with doctor is like survival but with a player who is able to hear sick human.